[Meaning of work, career, and professional identity in the creative
The term creative industries emerged in the 1990s, first in Australia, then gaining momentum in England. Originally associated with the context of public cultural policies, today it designates the sectors in which creativity is an essential dimension. They include activities related to theater, film, publicity, architecture, art and antiques market, crafts, design, fashion design, interactive software for entertainment, music, publishing industry, radio, TV, museums, galleries, and activities related to the cultural traditions.
Besides being seen as an economic phenomenon, related to public development policies, the phenomenon of the creative industries should also be associated with the "cultural turn", a transformation of social and cultural values, which occurred at the end of the last century. This change came associated with a new rhetoric, which highlights the imperatives of originality and creativity, and celebrates the cult of changes, ruptures, and innovation.
I have conducted research on creative industries oriented toward the following objectives or research questions:
What are creative industries?
What is the situation of the creative industries in Brazil?
What is work, what is its sense and meaning, and what are careers and how are they built in the creative industries?
What is the relationship between identity and work in the creative industries?
How are skills/competences developed in the creative industries, and what is their role in the performance of professionals working in these sectors?
In addition to the articles listed in the texts section, I produced the following research reports for the GV-Pesquisa, of the FGV-SP (in portuguese):